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blnBoom
boolean blnBoom
Boolean for if boom image (launch explosion effect) should be shown
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blnShowVectors
boolean blnShowVectors
Are the vector components being shown
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blnStatus
boolean blnStatus
The status of the projectile (being lauched or not)
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dblAng
double dblAng
Start angle
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dblDeltaX
double dblDeltaX
Change in X
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dblDeltaY
double dblDeltaY
Change in Y
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dblLift
double dblLift
Lift of the cannon from the ground considering user-modified initial height
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dblProjectileX
double dblProjectileX
X-value of projectile
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dblProjectileY
double dblProjectileY
Y-Value of projectile
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dblVX
double dblVX
X-velocity
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dblVY
double dblVY
Y-velocity
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imgBackground
BufferedImage imgBackground
Background image
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imgBang
BufferedImage imgBang
Bang image (launch explosion effect)
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imgCannon
BufferedImage imgCannon
Cannon image
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imgProjectile
BufferedImage imgProjectile
Projectile image
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imgWheel
BufferedImage imgWheel
Cannon Wheel image
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strProjectile
String strProjectile
Name of projectile being used