Index
All Classes and Interfaces|All Packages|Serialized Form
A
- actionPerformed(ActionEvent) - Method in class SBSRModelControl
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Overrides action listener and check things like button presses
B
- blnClientReady - Variable in class SBSRModelControl
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Checks to see if the client is ready
- blnConnect - Variable in class SBSRModelControl
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Checks to see if the user is connected to a server.
- blnDemo - Variable in class SBSRModelControl
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Communicates to the code whether the player is in demo mode
- blnHost - Variable in class SBSRModelControl
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Used to see who is host for extra privileges
- blnHostReady - Variable in class SBSRModelControl
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Checks to see if the host is ready
- blnjump - Variable in class SBSRModelControl
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Used to see if jumping or not
C
- checkPlay() - Method in class SBSRModelControl
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Used to check if both players are ready so game can begin
- connect(String, String, String) - Method in class SBSRModelControl
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Method used to host and connect client to host
D
- dblCharacterDefX - Variable in class SBSRModelControl
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Character displacement in X
- dblCharacterDefY - Variable in class SBSRModelControl
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Character displacement in Y
I
- intClientCharacter - Variable in class SBSRModelControl
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Sets which character the client is
- intEndY - Variable in class SBSRModelControl
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Integer value for the y-coordinate component denoting the bottom point of the pole
- intHostCharacter - Variable in class SBSRModelControl
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Sets which character the host is
- intJumpCooldown - Variable in class SBSRModelControl
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Cooldown for jump
- intNumPlayers - Variable in class SBSRModelControl
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Used to count the number of players
- intPlayersReady - Variable in class SBSRModelControl
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The number of players ready
- intRaceTime - Variable in class SBSRModelControl
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Timer to count the seconds it takes for players to reach end of map
K
- keyPressed(KeyEvent) - Method in class SBSRModelControl
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Checks which keys are pressed and excecutes code such as movement depending on which key is pressed
- keyReleased(KeyEvent) - Method in class SBSRModelControl
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Checks keys released and stops player movement
- keyTyped(KeyEvent) - Method in class SBSRModelControl
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Checks which key is typed and focuses back to animation panel when enter is typed
M
- main(String[]) - Static method in class SBSRModelControl
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Executing main program
P
- playerDied(String) - Method in class SBSRModelControl
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Method to run when player dies
- playerReachedEnd(String) - Method in class SBSRModelControl
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Method to run when player reaches the end
R
- RaceTimer - Variable in class SBSRModelControl
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Timer that runs every second to count how long character takes to reach the end
S
- SBSRModelControl - Class in Unnamed Package
- SBSRModelControl(SBSRViewTest) - Constructor for class SBSRModelControl
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Adding action listeners from the view
- strClientUsername - Variable in class SBSRModelControl
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The name the client enters in connection process
- strConnectionResult - Variable in class SBSRModelControl
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Tells user things like host/client status and errors in the connection process when connect buton is pressed
- strHostUsername - Variable in class SBSRModelControl
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The name the host enters in connection process
- strIp - Variable in class SBSRModelControl
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The IP of the computer
- strPort - Variable in class SBSRModelControl
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Port of the computer
- strResult - Variable in class SBSRModelControl
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The result of the connection method
- strUsername - Variable in class SBSRModelControl
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The entered username
T
- theTimer - Variable in class SBSRModelControl
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Timer that runs 60fps Animations
All Classes and Interfaces|All Packages|Serialized Form