Serialized Form

  • Package <Unnamed>

    • Class AnimationPanelTest

      class AnimationPanelTest extends JPanel implements Serializable
      • Serialized Fields

        • br
          BufferedReader br
        • Character1Image
          ImageIcon Character1Image
        • Character2Image
          ImageIcon Character2Image
        • chrMap
          char[][] chrMap
        • dblCharacterX
          double dblCharacterX
        • dblCharacterY
          double dblCharacterY
        • dblOpponentX
          double dblOpponentX
        • dblOpponentY
          double dblOpponentY
        • dblViewportX
          double dblViewportX
        • imgAir
          Image imgAir
        • imgBrick
          Image imgBrick
        • imgCharacter
          Image imgCharacter
        • imgCharacterLeft
          Image imgCharacterLeft
        • imgCharacterRight
          Image imgCharacterRight
        • imgDirt
          Image imgDirt
        • imgFlag
          Image imgFlag
        • imgGrass
          Image imgGrass
        • imgHardBlock
          Image imgHardBlock
        • imgOpponent
          Image imgOpponent
        • imgOpponentLeft
          Image imgOpponentLeft
        • imgOpponentRight
          Image imgOpponentRight
        • imgPole
          Image imgPole
        • imgStair
          Image imgStair
        • imgTerrain
          Image imgTerrain
        • imgUndergroundDirt
          Image imgUndergroundDirt
        • intCharacterHP
          int intCharacterHP
        • intMapHeight
          int intMapHeight
        • intMapWidth
          int intMapWidth
        • Map1Image
          ImageIcon Map1Image
        • Map2Image
          ImageIcon Map2Image
        • MenuImage
          ImageIcon MenuImage
        • strCharacterDir
          String strCharacterDir
        • strOpponentDir
          String strOpponentDir
    • Class SBSRModelControl

      class SBSRModelControl extends JPanel implements Serializable
      • Serialized Fields

        • blnClientReady
          boolean blnClientReady
          Checks to see if the client is ready
        • blnConnect
          boolean blnConnect
          Checks to see if the user is connected to a server.
        • blnDemo
          boolean blnDemo
          Communicates to the code whether the player is in demo mode
        • blnHost
          boolean blnHost
          Used to see who is host for extra privileges
        • blnHostReady
          boolean blnHostReady
          Checks to see if the host is ready
        • blnjump
          boolean blnjump
          Used to see if jumping or not
        • dblCharacterDefX
          double dblCharacterDefX
          Character displacement in X
        • dblCharacterDefY
          double dblCharacterDefY
          Character displacement in Y
        • intClientCharacter
          int intClientCharacter
          Sets which character the client is
        • intEndY
          int intEndY
          Integer value for the y-coordinate component denoting the bottom point of the pole
        • intHostCharacter
          int intHostCharacter
          Sets which character the host is
        • intJumpCooldown
          int intJumpCooldown
          Cooldown for jump
        • intNumPlayers
          int intNumPlayers
          Used to count the number of players
        • intPlayersReady
          int intPlayersReady
          The number of players ready
        • intRaceTime
          int intRaceTime
          Timer to count the seconds it takes for players to reach end of map
        • RaceTimer
          Timer RaceTimer
          Timer that runs every second to count how long character takes to reach the end
        • ssm
          SuperSocketMaster ssm
          Calls on SuperSocketMaster
        • ssmMessage
          String[] ssmMessage
          Messages you send over SuperSocketMaster
        • strClientUsername
          String strClientUsername
          The name the client enters in connection process
        • strConnectionResult
          String strConnectionResult
          Tells user things like host/client status and errors in the connection process when connect buton is pressed
        • strHostUsername
          String strHostUsername
          The name the host enters in connection process
        • strIp
          String strIp
          The IP of the computer
        • strPort
          String strPort
          Port of the computer
        • strResult
          String strResult
          The result of the connection method
        • strUsername
          String strUsername
          The entered username
        • theTimer
          Timer theTimer
          Timer that runs 60fps Animations
        • view
          SBSRViewTest view
          Calls on SBSRViewTest